
VARIOUS DAYLIFE UPDATE
TouchArcade singled it out as one of the highlights of the Apple Arcade service, in its weekly game update column, citing its "interesting battle system". The game received a mixed reception from critics. In July 2022, almost three years after its release, it was announced to be one of the first titles to be removed from the Apple Arcade service, leaving its future status unclear. Similar to those games, they key staff lead another development team in its creation in Various Daylife's instance, they lead the "DokiDoki Groove Works" developers. Mfi controller support was added to the game in a March 2020 update. The game's development was led by the same Square Enix staff responsible for creating the Bravely Default and Octopath Traveler games, including game designer and producer Tomoya Asano. The game was a launch title for the Apple Arcade paid-game service, which went live on September 19, 2019. The game was first announced on September 10, 2019, at Apple's yearly iPhone event.

In it, the player plays as character traveling with a group of settlers on a new land, and joins an exploration team. Following the same playbook, in other words, the company used for TV+.Various Daylife plays as a simplified version for a console-styled JRPG. Nobody has time to play 200 games instead, Apple should be curating a unique library of innovative, ground-breaking titles that showcase what the medium can offer. But there is a chance here to refocus on Arcade’s mission. The current round of deletions will be saddening to the players who have enjoyed those games, and of course to the developers who made them. It became an exercise in rewarding the huge devs that made the App Store what it is, rather than identifying and funding the indie talents that hold the key to the App Store’s future. Instead, Apple got spooked by low engagement numbers and went in hard on classics, remakes and sequels.
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Namely, what does Apple want the service to be?Īt the outset I assumed it was a Hail Mary attempt to save the App Store from the clones and freemium junk it was flooded with: A bold concept in which creative risk-takers would be rewarded by centralized funding, rather than having to depend on download numbers or ad clicks. For another, save data will be transferrable– if the developer chooses to keep it on the App Store outside of Arcade.Īnd there are larger issues surrounding Arcade. For one thing, there will be a two-week grace period after a game is removed from Arcade in which players who’ve downloaded the game can carry on playing. Would they remain on the App Store under a separate posting? Would they start to include ads and in-app purchases? Would players be able to hold on to their save data and transfer it to this new version?Ī few days later Apple updated a support document (spotted by MacRumors) to clarify some but by no means all of these queries.

At first, nobody knew what would happen to the games after they dropped off the service. The first is that Apple hasn’t handled the announcement very well.

In other words, I don’t have any issue with games vanishing from Arcade, and I’m surprised it doesn’t happen more often.īut there are concerns worth raising. As the number of games increases the amount of time spent on each one inevitably drops, which means Apple is getting less value for its investment.

It was never really sustainable for the service to simply expand and expand without increasing the price.
